Potentials and Pitfalls of Open Innovation and Open Science Projects between Industry, Science, and Society

15 May 2017, 14:20
25m
E

E

Workshop (Category C) Complexity of innovation systems in the future digital world Panel-WS

Speakers

Dr Aldo Ofenheimer (Virtual Vehicle) Karoline Schuster (Spirit Design)

Description

The European Union is heavily emphasizing the importance of open innovation and open science to leverage the potential and creativity of European citizens and finally unleash a plethora of novel ideas, cutting-edge improvements and commercially successful innovations. The overall goal is to increasethe competitiveness of the European industries. In one of their latest publications, the European Commission has coined this paradigm shift towards more openness as the ‘three O’s’ - Open Innovation, Open Science, and Open to the World . Digital technologies are making both innovation and science more collaborative, international – and open to the society. Science2Society is an EU-funded project kicked-off in 2015. It aims to understand and improve the efficiency of the European innovation system and the ways it creates new businesses, turns technology into products and services, attracts financing and generally creates value from academic research. Science2Society combines methodological frameworks with 'real life' experience from practitioners in science and industry, making the transition from promising blueprints to actual change within some 3000 actors in Europe by 2020. The aim of the proposed workshop is to engage participants from the IAMOT 2017 conference to discuss and share their experiences on open innovation practices with the Science2Society project and beyond. Science2Society applies “fast prototyping” in seven pilots to explore ideas and get direct experience with how things work in practice. It creates a Learning and Implementation Alliance to continue experimenting and learning in an open community of practitioners, transforming organizations across Europe in a second step. The project focuses a huge share of project resources on seven concrete University-Industry-Society Interface Schemes, namely Co-creation, Co-location, Collaborative R&D&I projects between universities, industries, and the society, Inter-sectoral staff mobility, Collaboration through big data and science 2.0, Direct university coaching and training to SMEs, Online knowledge marketplaces. After a short introduction into the motivation and goals of these seven pilots, the organizers will engage all workshop participants to share their experiences with (one or more of) those 7 schemes in a structured way. Depending on the number of workshop participants, each scheme will be worked on by one group. The focus of the workshop is then on communicating real-life experiences and best practices on how to make open innovation and open science projects more successful. Many of the known best practices could be effectively and efficiently taken up by other stakeholders to increase the knowledge on open innovation and open science. Each group will then document their experiences, best practices, success factors, and lessons learned and share them with all other groups at the end of the workshop, e.g. by using flipcharts. Findings and benefits for workshop participants are e.g. networking & engaging with a community of open innovation and open science practitioners and sharing own experiences and knowledge in a structured way, comparing the international perspective to European Union’s three O’s and providing feedback to the strategy pursued by the European Commission, receiving feedback from others and learning how to make own open innovation and open science projects more successful, conducting an active information exchange with consortium members of the H2020 Coordinating and Support Action CSA on the topic INSO-4-2015 - Innovative schemes for open innovation and science 2.0.

Author

Dr Aldo Ofenheimer (Virtual Vehicle)

Co-authors

Dr Alexander Stocker (Virtual Vehicle) Karoline Schuster (Spirit Design) Dr Wolfgang Weiß (Virtual Vehicle)

Presentation materials